AI Insights · Timothy · July 2022
Top 5 Slime Games in Italy for Q2 2022: Unified Platform Performance
Explore the performance of the top 5 slime games in Italy during Q2 2022, with insights on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2022, Italy saw some intriguing trends in the performance of slime game applications on a unified platform. Let's delve into the weekly downloads, revenue, and active users for the top 5 slime games, as reported by Sensor Tower.
Super Slime Simulator: DIY Art by Dramaton showed a fluctuating trend in weekly revenue. Starting with around $39 at the end of March, it peaked at $63 in early June before settling back to $41 by the end of the quarter. Downloads saw a significant decline from 10.4K in late March to around 3.5K by the end of June. Active users also followed a downward trend, dropping from approximately 50.9K in late March to around 26.9K by the end of June.
Slime Simulator Time: 3D ASMR from Questzy experienced a notable increase in downloads mid-quarter, jumping from around 190 in mid-May to over 1.8K by the end of June. Active users mirrored this trend, rising from approximately 4.3K in early April to 6.3K by the end of June. Revenue, however, remained negligible throughout the period.
Goo: ASMR Slime Simulator by EXOMIND saw a relatively stable revenue, fluctuating between $75 and $121 weekly. Downloads plummeted from about 3.7K in late March to nearly zero for most of May and June, before a slight recovery to 286 in the final week. Active users saw a consistent decline from 4.4K in late March to 649 by the end of June.
Slime ASMR Simulator DIY Slime by Jamcoco had a steady download rate, hovering around 400-500 downloads per week. Active users remained stable as well, with minor fluctuations between 400 and 466 throughout the quarter. Revenue for this app was non-existent during this period.
Makeup Slime Game! Relaxation by The Fat Unicorn showed a slight increase in downloads towards the end of the quarter, rising from about 213 in late March to 388 in the last week of June. Active users followed a similar trend, growing from 236 in late March to 388 by the end of June, although revenue remained at zero throughout the period.
For more detailed insights and data, visit Sensor Tower.